

Once you have the Script Placer downloaded, open it. You will be greeted with this screenįor the sake of keeping things quick, we will NOT be touching anything relating to UGX, the menus, or UGX Easy FX. * Map Name: Basically the code name for your map. All zombie maps (usually) need to have the name of nazi_zombie_yourmapname.

Note, the Display Name does NOT support any spaces or special characters, so we will just name it Test For now, we will just name this map nazi_zombie_testĭisplay Name: This will be the actual name of the map.

Your map should be visible in the Launcher that you already have open. If it isn't, just close and reopen the Launcher. Once your map is generated, go back into Radiant. You should have a File Explorer window that will pop up. Find nazi_zombie_test.map and open it.īoom, your map is now made and opened in Radiant, good job, but this is only the start. What you now need to do, is make a brush. A brush is simply a texture that is made onto a 3D plane, sort of like a block in Minecraft (I couldn't think of any other examples.) Go up to the top and go to Textures->Usage->Ground.
